----- Endpoints ----- To get all sessions or a player request /api/stats/session/by_id/index.php?uuid=UUID_HERE Note that this will only return the session, game, metadata and player placement. For full session data request session by_id with the id from each session If the server cant fint the player the output will look like this: { "success": false, "error": "NOT_FOUND", "message": "Could not find a player with that uuid" } To get full data about a session request /api/stats/session/by_id/index.php?session_id=SESSION_ID_HERE If an invalid id is provided the output will look like this { "success": false, "error": "NOT_FOUND", "message": "Could not find a session with that id" } To list all sessions on the server request /api/stats/session/all/index.php Note that this will only return the id numbers and to get more info you will have to request session by_id for each one ----- Placement ----- Sone games will use other placement values than 1-24 (or higher depending on the max player count) Games like missilewars that only have 2 groups of players will set all winning players as 1 and the players that lost as -1 A value of -1 will always mean that the player lost the game but that the game does not use the normal placement system If a game times out or if its a tie the placement might be set as 0 A placemnt of 0 neither counts as a won or a loss ----- Metadata ----- Some games adds some metadata to sessions. Metadata is stred as comma saparated string Here are the following games that does this and the meaning of the data: Missilewars: The values are stored in this format RED_PLAYER_COUNT,GREEN_PLAYER_COUNT,WINNING_TEAM Note that in some cases when there was no winner the WINNING_TEAM might be missing Manhunt The values are stored in this format HUNTER_COUNT,SPEEDRUNNER_COUNT,WINNING_ROLE